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BeamNG.drive 0.4.0.6 rus
BeamNG.drive 0.4.0.6 rus









  • New props (Haybales, Saw Horse Barrier, Traffic Tube, Wall).
  • Minor improvements to some assets on Gridmap.
  • Vehicles no longer reload twice when choosing preset (loading time now faster).
  • Added ability to load custom part configs on scenario start.
  • Old automatic waypoint generation disabled.
  • Fix to allow static objects to use instance color.
  • added vislog for removed nodes: ui apps > aicontrol > vislog.
  • Manual waypoints are preserved: no optimization of the map code of them.
  • Options now have an order, not randomly anymore.
  • Water reflection now only uses dynamic reflection or static cubemap, not both as before.
  • Lua extensions can now have more than one argument.
  • BeamNG.drive 0.4.0.6 rus

    Fixed inability to create inputmaps from scratch.Fixed big problem on non-ASCII characters and the UI and game interface: special characters should display properly now.Input filtering for scenarios: now possible to filter out events so they are not usable in there.Fixed input focus between the UI and the game: now working on click instead of mousemove.Inut: Fix nonlinearity, fixed input events leaking to the inputmap, FFB options, Disable FFB while the user is using UI.Improved Lua crash reporting: it writes the stackdump to the log upon crashing now.Allow precipitation to have 0 drops (and so disabling it).Add msg for alert users about some incompatible apps with game in fullscreen mode: Bandicam, etc.Fixed luasocket sandbox not working properly.Fixed a crash when full screen have not focus during level load.Fixed random crashed on 64Bit due to png library problem.Removed the old, laggy T3D Cursor that was showing by chance sometimes.Clouds, Forest, Water and Grass now use simulation time: it slows down with the game properly now.Fixed T3DLua printf not trying to interpret format tags and filling it with garbage.Fix window problems after docking mode (windows and cursor keys).Fixes crashes on 32Bit vs 64Bit pointer problems.More objects exposed to Lua properly now making them usable in lua.Fix potential crash on 圆4 due to bad pointer cast.

    BeamNG.drive 0.4.0.6 rus

  • Fixes on DecalRoad’s having incorrect UVs.
  • Fixed cursor hiding when over interface.
  • Improved display of level and scenario selection.










  • BeamNG.drive 0.4.0.6 rus